Thursday, May 29, 2008

Week 12 - Electronic Civil Liberties / Creative Commons / Free and Open Source Software

This week Adam spoke about Copyright issues, creative commons and the ethically challenging dilemma surrounding civil rights. He basically plugged open source software - software created by a community of programmers for free use, modification and redistribution. Creative commons has similar ideals of re-mixing and redistributing, but not for monetary gains. We watched Lawrence Lessig's speech which dealt with the creative commons philosophy and the history of property rights. He contended that copying and recreating is part of the learning process for children. He spoke about the need to change the way media can be re-mixed, by using the creative commons law, rather than petitioning the government to change copyright laws.

Thursday, May 22, 2008

Week 11 - Is downloading Movies/Music wrong?

The lecture this week was mainly about the ethical dilemma of whether its right to download movies and music. Steve asked for peoples opinions on this matter, and the general consensus was that downloading music was alright, however some had opposing views. Adam thought it was stealing. We watched a movie called Steal this Film 2, which explored the pirating phenomenon that has close ties to the middle ages, when certain information was strictly controlled by the powerful groups of the time (especially the clergy). Back then, the Bible had to be copied by hand, until the Gutenberg printing press allowed easy mass production. So today, it could be argued that we have a right to access information.

The reading this week dealt with similar ideas from the lecture. It was from a blogger who used to work in the recording industry. He said that record companies wasted lots of money on albums - thus their exorbitant price. But the main point he drove home was that the record companies stubbornly stick with an archaic system of CD retail selling, instead of embracing the new norm of peer to peer sharing - or more appropriately for them - online mp3 sales. It goes to show that one way or another, technology will shift methods of distribution of information - and no corporate fat cat can stop it.

This week I the tutorial there was no assigned task, however we still had a good discussion on the issue of downloading games and movies. Chris the tutor was especially pointed about his opinion on downloading. He contended that we do in essence pay for music we download from the internet because we get charged for our downloads. Unsurprisingly, only one person thought downloading music was wrong. Downloading is embedded in our culture now, and despite its questionable legality, people do it en masse. Record companies need to cater for the online generation – though it might too late.

Thursday, May 15, 2008

Week 10 - Blade Runner

Blade Runner is a cyberpunk genre movie based on P.K Dick's Do Androids Dream of Electric Sheep? It's message is that humanity relies on empathy - the one emotion that the replicants in the future world struggle to replicate. The more advanced replicants, however, such as Rachel and Roy Batty, start to learn more and more in their attempts to be considered human, prompting the question what makes someone human? If technological advancements in the future mean we can create artificial consciousness, the gap between human and robot will change, and the definition of what it means to be human will likely change as well.

The reading this week touched on the issue of what it means to be human. It analyzed Do Androids Dream of Electric Sheep? Androids emotions were artificial – yet some like John Isidore and Rachel Rosen had the ability to feel empathy, a basic human quality sucked out of life in this post apocalyptic world. This seemingly paralleled with the 1960s of real life society. Other parallels could be found – the government and their propaganda and drafting of minority groups for war. In the book, the government is apathetic, proliferating propaganda and dominating the people. Likewise, today’s governments wield such power, mostly through technology and arms, that they could destroy the world if they lose empathy, just as it was in the fictional book mentioned.

Thursday, May 8, 2008

Week 9 - Cyberpunk

In this weeks lecture the complex theory of Cyberpunk was discussed at length. Cyberpunk is the amalgamation of cybernetics and punk. It is part of the broad science fiction genre, and focuses on the ideas of computers and technology, body enhancements and powerful corporations the rule the world in an often anarchistic, dystopian society. These ideas make up the themes that are part of cyberpunk. It’s a theme that is being used more and more in Hollywood movies. Humanity seems to rely so heavily on technology that it seems it is held to ransom by it. That's what I got from the lecture

The reading this week, from William Gibson’s Burning Chrome, was a prime example of cyberpunk, manifested in this book of short stories. Burning Chrome encompassed the idea of a world where technological advancements have allowed people to have biological implants and body parts. Databases and networks in this fictional world are virtual – and often exploited by hackers such as the two that lead the story. It touches on several issues like this. While it might seem far fetched it’s easy to see how the future of technology could transform the world into one like Burning Chrome. We already have implants of sorts, and our world is becoming more reliant on databases.

Thursday, May 1, 2008

Week 8 - Are games a waste of time?

Video Games - the great time waster? This weeks lecture was all about video games and the theories about them. We briefly looked at the first ever video game Spacewar. In just 30 odd years games have rapidly advanced from what Spacewar could achieve.

But more important was the theory or studies dedicated to games. For instance, the idea of Narratology vs Ludology. Narratology defines games as being another medium of story telling and gives them textual significance. Ludology believes that any narrative or storyline in the game is decorative or incidental and the most important part of a game is its game play. If i were to agree with only one of these theories, i would go with Ludology because i think games are merely for entertainment purposes and the kinetic reactions to the game are what makes if challenging and fun.

The reading this week discussed the flawed realism that games employed - and the advantages that come with this. For example, it brought out the ways in which physics are exploited or changed in virtual worlds to suit gaming interests. A laser beam in real life would be instantaneous. You wouldn't have to take into account your targets speed or allow for the lag of the laser beams you are firing. But in games such as Freelancer or Star Wars games the lasers you fire are anything but instant.

The reading also discussed the coherent or incoherent nature of games. Games can have rules and objects that are applicable only in certain situations. For instance, Lara Croft in the game Tomb Raider can destroy enemies with a rocket launcher. Yet this same explosive device does no damage to a door - you need a key to get through that. Despite advancement in gaming technology today, there is always a place for flawed realism in games - it makes them fun.

Unfortunately our first tutorial task this week had nothing to do with games or testing games. We were required to create a mail merge in Microsoft Word, and also a table in excel that would update itself relevant to the data input by the user. We had to make formulas that allowed this dynamic updating. There isn't much to say about these tasks, i followed the instructions carefully and everything worked. It should keep me in good stead for future careers that require basic and some advanced knowledge of these widely used programs.

Our second task was more interesting. We had to download some sort of 3D chat client. I chose Active Worlds.

After finally figuring out how to start the client, i got in and wondered around the default starter world. Without having much clear direction, i just said "what the hell do you do here?" One person said i could do whatever i wanted, or make friends. Another, called NurseMommy, started giving me helpful tips and hints on how to play the game. That was noticeably different from simple message services like MSN messenger. Whereas with MSN, i only add who i want - Active Worlds was a community of people from all over the world. Active Worlds was somewhat limited in its graphical capabilities and the avatar that represented me - a man in a Hawaiian touristy t-shirt was not like me. However those that could chose who they wanted to be or look like (by paying $6.95 a month, a complete rort) could better use the 3d aspect of a chat engine like this. In Active Worlds you can walk, gesture dance and play games - its more interactive than MSN. As i walked around i asked a question to some in my world (the most populous one, yet there were only about five or six people i saw and only a few of them were talking). I asked what an application like this could be useful for in the future. The only real response i got was from NurseMommy, who said it could be used to usher in world peace. While she said it tongue in cheek (she put a smiley behind it), it is possible for programs like this to break down racial and cultural barriers.

However if i was to use my brain i would say it could be used practically as well. Business partners could have virtual board meetings. Or better yet - you could virtually walk around in a town that has virtual online banking, an eBay auction center where you could bid on real items and see who you are bidding against. You could also use it to do online shopping - the possibilities are endless.

Friday, April 25, 2008

Week 7 - Cronenberg: Cinema and Technology

This week we watched eXistenZ, a movie by David Cronenberg. It focused on the idea of virtual reality gaming - specifically gaming inside a game. The surreal feeling implemented in the game created an eerie setting. Real, but contrived in its most basic binary state. This perceived realism creates an abundance of ethical and social issues that challenge the normal rules and principles that govern our society. Killing is acceptable in the sense that their are no repercussions to the user of such a game. Likewise, immorality, loose conduct and other vices and unacceptable practices are allowed by a game that might admittedly have rules to counter such things, but cannot inflict severe penalties on those who engage in such.

Fortunately these issues and themes should help me greatly in my essay about the issues concerning the virtual reality medium.

The reading this week was interesting. Apparently not all we see on the news regarding wars is unsanitized and unedited. Journalists may be the messengers of such wars, but they are fed a relatively small amount of information from the military, and thus are limited in the amount of fair and balanced information they can transmit to the media.

Entertainment too warps the view of war. War's realism is someone plasticized by the demands of the entertainment industry. Certain advantageous maneuverers by the army are scheduled to take place in the prime time for TV. Entertainment and military interests have become synonymous with each other. Gaming especially has created a new medium for the military to spread its propaganda and has gone some way to desensitizing the common public who play such games.

Thursday, April 17, 2008

Topic 6 - A brief history of the Computer and Internet

The lecture this week covered the history of computers and the internet – rather briefly of course. The actual idea of ‘computing’ is not just a modern concept. Ancient nations have used an Abacus to compute large numbers. More recently, Charles Babbage created machines and engines that could process mathematical tables. The commercial computers we have today are derived from his innovations.

Computer companies are responsible for the commercialisation and mass production of computers. Originally, main-frame computers were used by the military, and then only large companies that could afford them. Similarly, the internet was developed in its infancy by the US Department of Defence. ARPANET was spawned, and overrun by hackers who used it for personal gain. But the internet only really became accessible to the not so tech savvy person in the 1990s.

The 1990s saw the creation of the operating system which allowed users to see a graphical representation of the contents of their computer. Companies such as Apple and Microsoft were instrumental in developing these systems, which were very profitable. Another graphical user interface was web browsers, which allowed people to look at web pages created with HTML.

The required reading covered new media. Its message is basically that media is only new if it transforms a medium, or if it provides something new for society. For instance, the DVD is a new development in audiovisual technology, but it’s only a marginal improvement on the VCR. Conversely the internet has been arguably the most significant change in media. It has revolutionized the way information is dispersed and communicated.

Roughly one week after reading about new communication technology, i decided to finally start my tutorial task. It was again related to Wikipedia, and the articles i chose to read were on the indoor version of football called futsal, and one of my favorite TV shows: Arrested Development.

The article on futsal was short and concise. It covered the basic history behind the game and some of its rules. Despite its brevity, it did have an abundance of links to other articles about futsal. I suppose its lack of references could be forgiven for this very reason. Besides, it seemed accurate enough - however certain historical facts were unnecessarily omitted. It failed to respect or give any attention to the background of this game - its origins in Brazil and its existence and popularity in times before this game became officially administered. This was disappointing. Nevertheless, it did cover the important facts. The article thoughtfully linked to other articles related to futsal, which prevented it from becoming overtly large. It stuck to this and most of the other Wikipedia guidelines effectively. It also showed no bias and was largely objective.

So for this article all that i would add would be a bit of background information as to how futsal started.

The second article i read was on the cancelled television show Arrested Development. My first impression was that this was going to be a big article - and it was. But it was clear and concise and certainly kept me interested. I couldn't say how accurate the article was, because there is a lot of background information on the show - but for the most part it seemed accurate. It was fair in the sense that it outlined its commercial failings, however the part about the critical acclaim it had received could be considered biased. Out of the 6 reviews it showed in the article, only one was negative (it was written by Germaine Greer, go figure.) Other than that i would consider it a fine Wikipedia article - it did this great show justice without being overtly one-sided. If i was to change anything, perhaps i would have a relatively even number of positive and negative reviews (Greers' might be the only negative review written on the show, maybe it is unbiased after all.)

Thursday, April 10, 2008

Topic 5 - Why I hate Wikipedia

Why does Steven our lecturer hate Wikipedia? Because it distorts reality. This concept of distorted, or contrived realities was the main theme of this weeks lecture. A key idea of this theme was the contention that reality is just a construct. Facts can be constructed, and accepted as truth. For example, Wikipedia is a case in point of reality or facts being tampered with - to create a believable yet ultimately untrue piece of information. Anyone can edit Wikipedia's articles, and the Wikipedia community is the only real vanguard of truth, it is given the task of fixing others errors, whether incidental or not. The lecture also covered the ideas of conspiracy theories as being given credence when information concerning these theories is proven as truth.

Virtual Reality was another form of reality discussed. Not just in the Virtual Reality apparatus that started in the 1980's, but also computer games - where an alternate reality is produced on the computer screen. But the real key to this reality existing and performing is you - the user of this reality.

This silopsistic philosophy was one touched on in our reading for this week. Tlon, Uqbar, Orbis Tertius, written by Jose Luis Borges, is a fictional story about the discovery of an imagined world called Tlon, where psychology is the only practiced discipline. A group of intellectuals have conspired to create a a series of books about this world, even going so far as to create an entry in a real encyclopedia about one of Tlon's countries: Uqbar. Eventually, knowledge of these secretive books about Tlon is made common, and subsequently this knowledge is taught in schools to the point where the real world is being overtaken by it.

The information age we live in reflects the message of this short story pretty well. The internet has allowed people to get information on pretty much any subject imaginable. Yet nobody regulates what information is made available - anyone can claim to be an authoritative source. Sites like Wikipedia have had people take advantage of them because they know the articles of information they post could be potentially false.

This week our task was to discuss Walter Benjamin's theories in relation to contemporary digital media. Digital media has enabled artists to create art that can be distributed and copied perfectly - mediums such as film, CGI, Photoshop etc. It's easier now than it ever was to let the masses see your work. Youtube, for instance, allows anyone to create a piece of "art" which can be viewed by people all over the world. In Benjamin's terms, an artwork's aura is somewhat lost by mass reproduction. Does this mean Youtube videos have no "aura"? It is hard to say really, but according to Benjamin arts' cult value is entrenched by the audiences appreciation for its creativeness, its everlasting value and the mystique attached to it. In this way, you could see art created by average people to retain little relevance, unless it has attached to it a higher meaning or significance.

For instance, if one was to edit an original piece of art or any type of image using a computer program like Photoshop, it would no doubt lose its intrinsic value. The creator could try and give it new meaning and life to the edited image, but they could hardly lay claim to its authenticity or aura. Which leads to the question - do digital things even have an aura? In Benjamin's terms artistic works with unique existences had an aura due to their complexity and meanings only understood by the creator. The inquisitiveness of the observer and their appreciation of its mystique gave the art its aura. In this sense digital media could have a certain type of aura, though it would be better suited to the definition of art if its context and meanings remained clouded to the observer yet explicit to the creator. In modern times, this seems unlikely.

Search Engines

How do search engines rank stuff? Quite simply they apply an algorithm that sifts through Webpages looking for the key word or words you searched for. Actually it's not that simple, but in a nutshell it's basically what Search Engines do. If a search word appears in its html tag, it is considered important, thus boosting its rank. It also checks to see if the search word is in the title, or top of the page or paragraph. And the Webpages that contain your search word more frequently are also given more importance. Smart Search Engines can detect whether or not a word is frequently placed in a Webpage just to gain rank and notoriety.

Webmasters still attempt to reverse engineer the Search Engines to get a better rank, so the actual rankings themselves have more to do with the Webpages rather than the actual Search Engine. Webmasters can place artificial links in their Webpage to boost its search status and popularity. Search Engines also change rankings in regard to their popularity, as higher ranking Webpages can be switched with a lower ranking Webpage if it doesn't attract many visitors.

I'd have to say the Search Engines that can screen out obvious attempts to improve their rankings are the ones with the best reputation. This is why Search Engines like Google are so popular. They're fast and reliable, and easy to use. Google is my favourite Search Engine, and i can honestly say i don't use others at all. I used to use other Webpages such as Yahoo! and AltaVista, but now i realize everything i want to find in these Search Engines can be found in Google. Images, News, Groups - Google has it all, though for video search i go to YouTube. I honestly cannot see myself switching over to another Search Engine soon, and Google's stranglehold on this market is sure to be long lasting.

Thursday, April 3, 2008

Topic 4 - Old Communication Technologies and Theories

This weeks lecture was about the history of communication technologies, and the accompanying theories and philosophies that went with them. Early on, smoke signals, rock paintings and cuneiform tablets were the most advanced methods of communication. These were the staple forms of communication up until papyrus was 'invented'. The Chinese were the first to use paper, and the Europeans followed shortly after. The next big invention was the Gutenberg movable type, which allowed mass production of books, and has been used in the printing press until recent times. Technological innovation has really sped up in the 19th and 20th centuries. Key innovations in this time period include - the telegraph, radio, television and of course video.

A key Critic and Analyst of Art was Walter Benjamin, whom Steven talked about. He was one of many to philosophize on the impact modern technology had on society, and in this case Art.

The Lecture cleared up the meanings behind Walter Benjamin's The Work of Art in the Age of
Mechanical Reproduction. Benjamin argued that the aura in art was cheapened, or falsified, by the mass production of paintings and other forms of art. His contention was that the history, cult and magic behind the painting was diminished by reprinted copies, which watered down their relevance. However, he did see the mass production of art as liberating, as now not only elitist groups and rich people could afford important works of art.

Benjamin also looked at film, and pointed out that film is more easily analyzed because certain parts can be more easily isolated. The immediacy in plays is different to the immediacy in film. The actor in a play tends to be more vulnerable, and his emotions cater to the live audience, whereas in film, the actor is always wary of his presence on camera - thus giving the filming medium more chance to get certain scenes right.

After reading Walter Benjamin's piece on mechanical reproduction, it was time to start my tutorial task. This week we had to answer the questions below, with the catch being we weren't allowed to use google or Wikipedia. So i just used Yahoo! Yahoo was the go-to search engine before Google as i remember, but slowly and surely Google became the premier search engine. I didn't find the inability to use Google Frustrating and i certainly wasn't inconvenienced by this. However, not being able to use Wikipedia was a greater challege. Wikipedia has become the encyclopedia for the new generation in a way, and it really is an open slather information service, as anyone can add facts and info. Some facts are totally bogus too. Anyway, despite this minor hindrance i did manage to find the answers to the questions below, despite being stuck on question 5 for a while. I had to use a calculator to find this out, as there weren't any pages showing how many kilobytes made up other memory units. After answering these questions, i realized that most of the sources i used looked considerably more reliable than Wikipedia, though i can't say more convenient. Here are the questions i answered:

1. Who was the creator of the infamous "lovebug" computer virus? Onel De Guzman from:
http://www.ausgamers.com/?commentsid=1848560

2. Who invented the paper clip?
William D. Middlebrook from:
http://www.ideafinder.com/history/inventions/paperclip.htm

3. How did the Ebola virus get its name? It is named after the Ebola river, in Zaire from:
http://www.crystalinks.com/ebola.html

4. What country had the largest recorded earthquake? Chile from:
http://earthquake.usgs.gov/regional/world/10_largest_world.php

5. In computer memory/storage terms, how many kilobytes in a terabyte? 1,073,741,824 kbs from:
http://www.wisegeek.com/what-is-a-terabyte.htm

6. Who is the creator of email? Ray Tomlinson from:

http://www.nethistory.info/History%20of%20the%20Internet/email.html

7. What is the storm worm, and how many computers are infected by it? Storm worm is a virus that has affected a network of computers, numbered at roughly 50 million computers from:
http://www.infoworld.com/article/07/10/22/Storm-Worm-now-just-a-squall_1.html

8. If you wanted to contact the prime minister of australia directly,
what is the most efficient way? You can use the Prime Ministers website: http://pm.gov.au/contact/index.cfm or post to him at:
The Hon Kevin Rudd MP Prime Minister Parliament House CANBERRA ACT 2600

9. Which Brisbane-based punk band is Stephen Stockwell (Head of the School
of Arts) a member of?
The Black Assassin from:
http://www.users.on.net/~lenus/nct/2005/04/nct-week-6.html

10. What does the term "Web 2.0" mean in your own words?
Web 2.0 is a term used to describe the new, information, application and community based internet that is considered a more functional version of its predecessor.

Thursday, March 20, 2008

Topic 3 - Alphaville + New Wave Cinema

This week we watched Alphaville (1965), the French new wave film directed by Jean-Luc Goddard. The movie is supposed to be set in the future, in a place called Alphaville, but the whole movie is shot using real world locations in France.

Jean-Luc Goddard apparently filmed the movie, in then modern day France, to criticize the cold, heartless buildings and architecture prevalent. He also plots Technology as an enemy of the people, through the form of the totalitarian computer system Alpha 60. Its purpose is to control peoples' emotions, permitting only logical and quantifiable thoughts, rather than raw human emotion. This can be applied to our reliance on technology and the control it exerts in our lives. We are also alienated from real people and social situations because we tend to use online social networks, Mobile Phones and other forms of communication to talk to others.

The readings this week were all related movies and to Alphaville. The first reading i went through, the Film and Screen Glossary, defined technical words used in the film production industry. It was a good insightful read that helped me understand the more technical side of film making.

The other readings were about French new wave cinema, specifically Alphaville. It seems Jean-Luc Goddard was one of the Pioneers of the movement, and didn't mind alienating his audience from the character and the narrative.

The readings this week definitely helped me to understand and appreciate better the motive, narrative and general complexity of Alphaville.

They briefly went through the history of new wave French cinema.

In the accompanying tutorial we were instructed to get the weblog addresses of at least four other classmates. This seemed slightly daunting for me as i am an admittedly reserved character. Nevertheless, i got the four required web addresses, before classmate Clinton decided to create a new course forum thread where we could post our weblog addresses.

Secondly, we were asked to consider how we use new communication technologies to communicate with friends and family.

My Experiences with New Communication Technologies

Undoubtedly, new communication technology has made the world a global village. We can use the internet to chat to people we have never met, from all parts of the world.

I have people on my MSN Messenger contacts list who i have never met. One such person is my uncles' friends' son. Another is someone i met in an online game. There are a few other random people on my list who i only know through the internet.

Amazingly i still feel like i know a person if i get to know and talk to them online. However, it is certainly easier to create an online persona, as i have talked about in an earlier post, than it is to talk to someone face to face. This is the major difference between real social interaction and using online messaging programs. Even someone reserved like myself can feel more confident knowing that i am relatively anonymous using MSN.

MSN Messenger, of course, has been around for a while and has become the most popular instant messengering program in Australia. I can remember using this program as far back as 2002. As is the case in High School, students are easily pressured or willing to indulge in what is popular at the time. This was probably the deciding factor in my choosing to use MSN Messenger like my peers. That and the fact it made it easier and cheaper to chat with mates after school.

Of course, it took we a while to realize that my conversations were recorded by MSN Messenger, and kept in a conversation history folder. Some of my conversations were considered inappropriate by my parents, who found the transcripts of my conversations on my computer. To me, privacy is an issue as i can see how sensitive information might be leaked to eavesdroppers and others not supposed to received this information. This being said, i am happy for my parents, and parents only, to monitor my conversations, as i respect them and want them to trust me.

Sunday, March 16, 2008

Topic 2 - Is Email Dead?

In week 2 we looked at the idea of email being a passing fad or form of communication.

The lecture covered the problems associated with Email, such as the copious amounts of spam received by those who use Email. We briefly touched on the various scams proliferated through Email. Nigerians seem to be the most successful scammers (and that’s not a dig at their people, by the way).

We also got to see the results of the New Communication Technology Survey. The questions were to do with our reliance on technology, with one question asking: How dead is Email? Apparently everyone used email to some extent. This leaves little doubt that Email is still an important and widely used form of communication. I personally think Email is great.

In the tutorial we talked a little bit more about Email before starting our blogs.

Again, the subject of Email being used to exploit people came up. Chris told us how scammers can just mail bomb millions of Email addresses with their shady scams, with a small percentile of those likely to fall for them.

After we finished talking about Email, we started our Weblogs. We were encouraged to use the website Blogger.com, a widely used blog creating website. I found Blogger to be very functional, and I thought it was rather user friendly. I haven’t customized my blog yet, though I’m quite happy with its current design.

The required reading for this week was the first few sections of the “Handbook for Bloggers and Cyber-Dissidents.” The introduction talked about blogs heralding in a new era of “free expression.” Bloggers in countries such as Iran and China that have limited liberties in freedom of expression can do what mainstream media in those countries aren’t always allowed to do: tell it like it is.

The handbook also covered some technical blogging jargon. Words and acronyms such as “RSS”, “Wiki” and “Permalink.” I think it will be useful to remember what these words mean, so I am grateful to have such a handbook.

The last section I read was about using the best blogging tool to set up and maintain your blog. It seems different blogging tools have different attributes. Blogger is described as being the biggest, but having limited features.

Saturday, March 15, 2008

Topic 1 - Second Life

In my first lecture in New Communication Technologies we watched a report by ABCs Four Corners on the massive multi-player online game Second Life. Second Life allows the user to create a virtual person, called an Avatar. Second Life appeals to people because their create character doesn't have to mirror real life attributes.

This seemed well and good, but the report covered several issues concerning Second Life. Players hide behind a cloak of anonymity and obscurity, allowing them to indulge in certain activities that would incur judgment from real life society. Players were able to simulate sexual activities with other players and visit seemingly depraved areas in Second Life with relative ease. Players had little protection from intellectual property thieves. Their is no real ethical code enforced in Second Life, raising the question: how is an online society like Second Life governed?

To be honest, it isn't.

Thursday, March 13, 2008

Introduction

Hello. My name is Michael Spring and I have made this blog to chronicle the various tutorials, lectures and provided readings involved in the New Communications Technology course I am taking at Griffith University, Gold Coast Campus.

I'm using Blogger for this and it seems to be a fairly functional blog creator and I am impressed by the relative ease in which I can navigate through the various tabs. Blogger has a sort of sandbox feel to it and so I think customizing this blog will not be too difficult.

Each week I will be updating the blog with a post of approximately 300 words with 100 words allocated to Lectures/Screenings, Tutorials as well as the required readings. I won't just summarize what I learn and read but I will also be analysing and expressing personal viewpoints on the content.